Edwin Dwelling The Mechanized City
A downloadable game
This game has been for the 9th edition of the Interdisciplinary week, in the context of the Game Design course of EsACT - IPB. The theme was Automaton
Storyline
Edwin and the Mechanized City is a platformer puzzle game that seeks to explore themes of AI takeover, technology dependence and revolution. To this end we have hand crafted a level in which machines are both necessary and lethal to our protagonists journey to find the surface. The very same surface the city in which he was born and raised shows as nothing but a barren apocalyptic wasteland. The game opens with an explanation of past events, such as the beginning of the substitution of human labour and a susbsequent revolution against this, quickly followed by violent retaliation from the automatons that now controlled and were responsible for every facet of production of goods, military applications and many more.
We hope you enjoy the game!
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Credits
António Leite: Art Director, 2D Artist;
Felipe Ananias: Programmer;
Hugo Filipe: Project Lead, Game Designer, Screenwriter, Environment Concept Artist, Level Lighting Artist, Environment Artist, Level Designer, 2D Artist;
João Troquez: Screenwriter, UI Scripter, Programmer;
Sandro Aguiar: Screenwriter, Environment Concept Artist, Character Concept Artist, Character Artist, 2D Artist, Character Animator;
Tjack Granberg: Programming Director, Level Lighting Artist, Sound Designer, Programmer, 2D Artist;
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Contacts
António Leite: Linkedin, Artstation, itch.io;
Felipe Ananias: itch.io;
Hugo Filipe: Linkedin, Artstation, itch.io;
João Troquez: itch.io;
Sandro Aguiar: Artstation, itch.io;
Tjack Granberg: itch.io;
Status | Released |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Authors | Hugo Filipe, trqz, derefepo, Tjack G., Sandro Aguiar, antonioleite |
Genre | Platformer |
Tags | ai, automaton, Pixel Art, Puzzle-Platformer, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
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